![]() ![]() There’s more to it than just loading the game, and you can read more about that here. While not officially released, there is a way to play Dying Light on VR using the Oculus Rift. Maybe at some point we will branch off and do something with the IP that makes sense for the VR, but again, nothing like that is happening at this point because we are focusing on the release of Dying Light 2 Stay Human. ![]() But after those five and ten minutes of playing it was a really hard time for a lot of people, so we said maybe that’s not it. It was really amazing for the first five to ten minutes, you really felt you are in this city surrounded by infected around you. Even for the first game we had a version of Dying Light running on VR. This is what is historically problematic with VR, because when people start playing that game, they start feeling motion sickness and all of that stuff. So of course, it kind of makes sense with virtual reality, which adds to the immersion in extreme ways, but also this is a game about moving very fast and doing very crazy acrobatics stunts. This is a game that’s meant, as I said before, this is a game meant to draw you into this world, a game meant to immerse in it totally. Smektala: Dying Light is best game for virtual reality, but also the worse game for virtual reality. MP1st: It might be a weird fit, but you kind of have to wonder with every game coming out these days, have you considered any sort of virtual reality, augmented reality application for the franchise? Smektala talks about motion sickness, and how the franchise is the “best and worst” game for virtual reality. Speaking to MP1st, we asked Lead Game Designer at Techland, Tymon Smektala about the possibility of tying the game with virtual reality, augmented reality and the like. Related Reading: Dying Light 2 Hands-On Preview – A 3-Hour Long Venture Into the City of the Dead.Thanks for the help and support - realise this is beta / early access and was a little dissapointed initialy at all the problems / lack of WMR games support but with a bit of googling, a couple of mods and some perserverence have now sifted through the store and have a decent group of games that work (albeit not always officially) and can see the real potential of the WMR and steam combo.While zombie games might be one of the first genres people think of when they want to play a game in VR (virtual reality), it seems that won’t be happening to the Dying Light franchise anytime soon. *(there have been several updates on Steam VR and I switched to the beta since I got my headset so I cant rule out a software fix has helped too) ![]() flipping the visor up and oking the mic use whever I launch the game for the first time fixed that. but not in the headset so I couldnt see it lol. when the game asked to use my mike the KAV was launching a pop up asking me to ok it. On an unrelated note, I was also getting irritated at constant lock ups when I started some non WMR games only to discover it was my Kaspersky AV. enabling the jostick rotate via editing the settings manually helps a bit as just flicking the stick to see the menu / launcher is less irritating as a quick fix (and the advanced setting mod for steam vr gives me fine control when I'm actually in the game menu itself and seems to stick once I' ve adjusted it once. The 'steam deciding I'm facing to the right even though thats the short side' persists but is less frequent tonight*. the steamvr recenter button in the settings works -most- of the time (in a few cases it stubbonly refused to recenter me). Looked at the advice and have made some progress.įloor issues - Yes, I can see now that the floor thing is likely related to sitting / standing modes in certain games and me not realising how critical it was to be in the right position when I launched the game. ![]()
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